Richard Nakka’s Experimental Rocketry Web Site

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Introduction to Rocket Design

 

8.  Rocket Motor Sizing

Introduction

 

Every rocketry enthusiast is familiar with flight simulator applications that are used to predict how high their rocket will fly. RasAero, SOAR, EzAlt, OpenRocket and RockSim are some of the more popular apps. The basic algorithm that these apps utilize to predict peak altitude is essentially the same. Input your rocket details such as dimensions, mass, drag characteristics, motor performance parameters, etc. and the results are instantly and conveniently outputted.

 

What if, instead, we have an apogee goal, and wish to know how big a motor is needed to power our rocket in order to achieve that goal? Or perhaps a burnout velocity goal, such as achieving Mach one. Of course, we can still use the simulation apps, and apply different motor sizes to our rocket to see what is needed…so called trial and error method. It's a basic process whereby you attempt solutions, observe the results, and adjust your approach based on feedback, repeating the cycle until a satisfactory solution is reached. Also known as “brute force” method or “guess and check”. Although this method may not be particularly elegant, it is an acceptable engineering approach. However, a more rational approach is clearly preferred whereby motor sizing is the result of an appropriate analytical method. 

 

The Total Impulse that a rocket motor generates is the key parameter that determines how high a rocket will fly. Total impulse is the integral of thrust over the burn time of a rocket motor, essentially measuring the total change in momentum imparted to the rocket. This approach to solving our problem has its challenges, as there is not a unique solution. Specifically, an altitude goal can be achieved by an infinite number of different rocket motor configurations, each delivering the same Total Impulse. This concept is illustrated in Figure 1. Both idealized motors have a Total Impulse of 1000 N-sec., however, have significantly different burn profiles.

Figure 1: Two idealized rocket motors delivering same Total Impulse

In the absence of atmospheric drag, the apogee achieved by both of these motors would be very similar (although not identical). For real rockets, which have to cope with the effects of aerodynamic drag, there will be  some difference in apogee. For most EX rockets, the difference will be small.

 

 

Zero-drag Method

 

With the zero drag method of determining Total Impulse to achieve an altitude or velocity goal, atmospheric drag force is assumed to be zero. The article Simplified Method for Estimating the Flight Performance of a Hobby Rocket describes the theory, which is based on the principle of conservation of energy whereby work done by the rocket is equated to the kinetic energy of the rocket, at burnout, or equated to the potential energy of the rocket at apogee:

 

Work = Force ´ distance, or W = F d

Kinetic Energy = ½ mass ´ velocity squared, or KE = ½ mV 2

Potential Energy = mass ´ gravitational acceleration ´ height, or PE = m g z

 

The work performed by the rocket is the average thrust of the motor multiplied by the distance it travels during motor burn.

 

Noting that Total Impulse (I ) of the rocket motor is given by:

I = F  t

where F = average thrust (N. or lbf)

t = duration of thrust (sec.)

Utilizing this expression for Total Impulse, the zero drag equations given in the referenced document may be rearranged to solve for Total Impulse required to achieve a specified burnout altitude, burnout velocity and apogee.

 

(1)  Total impulse (IZD) to achieve a zero-drag burnout altitude (Z1):

 

(2)  Total impulse to achieve a zero-drag burnout velocity (V1):



(3)  Total impulse to achieve a zero-drag apogee (Z2):

 

where:

g = acceleration due to gravity (m/sec2 or ft/sec2)

m = rocket average mass, m = ½ mp + md

mp = propellant mass (kg. or slugs)

md = rocket dead (empty) mass (kg. or slugs)

 

The resulting units of Impulse are Newton-seconds (N-sec.) or Pound-force seconds (lbf-sec.).

 

Drag Reduction Method

 

To account for losses in flight performance due to aerodynamic drag (work is performed to overcome drag force), drag reduction factors are applied to these ideal (zero drag) values, as explained in the referenced document. The first step is to calculate a Drag Influence Number (N):

 

where

Cd = average drag coefficient of rocket

D = rocket reference diameter associated with Cd (centimetres or inches)

K = units factor. For metric units, K = 1000, for U.S. units, K = 24353

 

Using N, the Drag Reduction Factors, which reduce the burnout altitude, maximum velocity and apogee, (fzbo, fv & fz) are obtained from the following chart which is presented in Figure 2:

 

 

Figure 2: Drag Reduction Factor chart

Apogee, taking atmospheric drag into consideration, is given by:

 

Zap = fz Z2

 

where the zero-drag apogee is obtained from (3) above:

 

 

Units of Z are metres or feet. The Total Impulse (I ) to achieve our apogee goal (Zap), taking atmospheric drag into account, is given by:

 

 

The Drag Reduction Factor for apogee can be conveniently curve-fitted using the following relation involving the Drag Influence Number (N):

 

 

The coefficients a and b have the following numerical values:

a = 1.050

b = 0.00172

For convenience, the Drag Influence Number can be represented by:

 

N = c V12

 

where:

 

The range of validity for N is nominally between 5 and 1000. Beyond this range, the accuracy of the results is uncertain. However, example 5 suggests this method remains accurate for values as high as N » 2000.

 

The zero-drag burnout velocity (V1) is given by:

 

 

Using the above expressions, the Total Impulse (I ) required to boost a given rocket to an apogee goal (Zap), taking drag into consideration, can be obtained:

(4)  Total impulse (I ) to achieve a target apogee (Zap)


 

Note that, in order to simplify the method, zero-drag velocity is employed. This is justified by the velocity factor (fv) being reasonably close to a value of one over the N range of interest, as is seen in Figure 2, combined with our goal of obtaining an estimate of the Total Impulse required to achieve our goal. The examples provided at the end of this webpage demonstrate that the method is surprisingly accurate despite this and other simplifying assumptions.

 

To estimate the impulse required to achieve a burnout altitude goal or a burnout velocity goal, use equations (1) and (2). Although these are for the zero-drag condition, the results will be reasonably accurate. This is the consequence of the rocket motor thrust being much greater than opposing drag force (for most EX rockets) during the boost phase.

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Propellant Mass Fraction and Mass Ratio

 

The propellant mass fraction of a rocket, denoted by the Greek symbol zeta and the mass ratio of a rocket, are two important parameters of rocket design, especially with respect to space boosters and high-performance sounding rockets. Propellant mass fraction is the ratio of the mass of propellant to the total mass of a rocket at launch.

 

 

This parameter is important as it directly affects the rocket's ability to achieve its mission, including the velocity needed to overcome gravitational forces and reach space. It generally indicates a more efficient design with regard to mass allocation and ability to achieve a velocity or altitude goal. The average mass of the rocket is related to the initial mass and the propellant mass fraction as such:

(5)

 

The dead mass of a rocket is related to the initial mass and the propellant mass fraction as such:

(6)


A related parameter is the rocket mass ratio (MR). The definition of mass ratio is:

 

 

The highest theoretical velocity that a rocket can achieve is given by the Tsiolkovsky rocket equation which involves the mass ratio:

 

 

or put in terms of mass ratio:

 

 

Two things to note. In this equation, units of Isp must be N-sec./kg. or if US units are employed, Isp  (seconds) must be multiplied by g. Secondly, Sutton’s definition of mass ratio is the reciprocal, or MR = Md /Mo.  We’ll use the above definition of mass ratio, rather than that of Sutton, as it makes more intuitive sense whereby a larger mass ratio is more desirable. Also note that Dv can be considered to be vmax since the initial velocity for single-stage rockets is zero. Figure 3 illustrates the nature of the Tsiolkovsky equation as it relates to maximum velocity that a rocket can ideally achieve based on mass ratio and specific impulse.

 

Figure 3: Mass ratio versus velocity plot

 

Figure 4 presents the ideal velocity attainable for two specific impulse values of interest to the EX rocketeer.

 

Figure 4: Mass ratio versus velocity for two Isp values

Tsiolkovsky equation is of special importance to EX rocketeers as it identifies the mass ratio needed to achieve a certain velocity goal, for example, Mach 1 (supersonic) or Mach 5 (hypersonic). From Figure 4, it can be seen that to achieve supersonic velocity (»340 m/s.), the mass ratio would need to be (ideally) 1.32 for Isp=125 sec. and 1.17 for Isp=220 sec. To achieve hypersonic velocity, the mass ratios would need to be 4.0 and 2.2, respectively. A mass ratio in the order of 3 requires exceptionally lightweight design of the rocket structure (including motor). As such, it is clearly not feasible for a single-stage EX rocket powered by sugar propellant (Isp = 125) to achieve hypersonic flight. Supersonic flight, however, can be achieved with careful attention to minimizing structural mass.

 

Although important for a velocity goal, with regard to apogee goal, mass ratio is of lesser significance, as mass ratio of a particular rocket is dependant upon the choice of propellant and its specfic impulse.

 

The average mass of the rocket is related to the initial mass and the mass ratio as such:


(7)

 

The dead mass of a rocket is related to the initial mass and the mass ratio as such:


(8)

 

Table 1 presents the key mass properties for various single-stage rockets, and the related flight performance.

 

Table 1: Mass properties and related flight performance for various rockets

Notes applicable to Table 1:

1)     Apogees and velocities shown are predictions from OpenRocket app for the model and Mid/Hi Power rockets. Apogees for EX rockets are actual, measured by the rocket’s flight computer. Apogees for the Sounding rockets are taken from published data.

2)     Vmax theo. is that calculated using the Tsiolkovsky rocket equation. Isp values assumed for the calculations are as follows:
BP 70 sec.
KNDX, KNSB 125 sec.
KNPSB 160 sec.
ANCP, APCP 200 sec.

 

Things of particular interest to note from the data given in Table 1.

· Propellant mass fraction values are similar for typical model rockets and Mid Power rockets, generally in the range of 0.1 to 0.2. Hi Power rockets, such as the Blackhawk, can be configured to achieve a respectfully large propellant mass fraction. EX rockets tend to have lower propellant mass fractions, generally in the range of 0.05 to 0.15. High performance sounding rockets, which are designed to reach the upper limits of the atmosphere, by necessity have high propellant mass fractions, in the general range of 0.6 to 0.7. Such sounding rockets feature optimized lightweight designs of both motor and airframe structure.

· EX rockets (and interestingly the Alpha model rocket), which have a rather high ballistic coefficient, tend to achieve maximum velocity in the 90-95% range of ideal maximum velocity. Supersonic rockets suffer from relatively large drag losses and do not achieve as high a velocity percentage.

 

To summarize, an estimate of the Total Impulse required to boost a rocket to a target apogee, taking aerodynamic drag into consideration, can be obtained from the expression given in (4). It is necessary to first decide upon a best estimate the following design parameters:

1)    The dead (or empty) mass of the rocket, including empty motor

2)    The propellant mass fraction or mass ratio of the vehicle.

3)    Average drag coefficient and rocket diameter

4)    Average motor thrust. As mentioned earlier, the apogee that a rocket will achieve has a low sensitivity to which combination of thrust and burn time is chosen. A rough estimate of thrust will therefore suffice. As a guideline, a value of thrust to achieve a liftoff acceleration of 10 G’s is considered as a minimum.

 

Isp Based Method

 

An alternative to specifying propellant mass fraction or mass ratio of the rocket, it may be more convenient to specify the propellant Specific Impulse (Isp). In terms of specific impulse, the average rocket mass (m) is given by:

(9)

Squaring both sides of equation (4) and utilizing equation (9) for average mass allows for the Total Impulse to be calculated using the following equation:

(10)

 

There is no closed-form solution to equation (10) with m expressed in terms of Isp, as m is a function of I. The equation must be solved using an iteration method. Basically, plug in values for I until the resulting expression on the left-hand side is (approximately) equal to zero. This can be accomplished using an app such as MATLAB, MathCad, python or Excel, or writing a simple code using a computer language such as Basic or Fortran. Example 6 illustrates this method of calculating Total Impulse using the Goal Seek function in Excel.

 

 

Examples

 

Example 1 – A target apogee of 2000 metres is chosen for a 75mm diameter rocket with dead mass of 2.65 kg. Rocket mass ratio is aimed at 1.25. Estimate what impulse/class of motor is required, assuming our motor generates an average thrust of 425 N. Propellant is KNDX.

Example 2 – A target apogee of 2500 metres is chosen for a 150mm diameter rocket with a dead mass of 10 kg. Rocket mass ratio is aimed at 1.2. Estimate what impulse/class of motor is required, assuming our motor generates an average thrust of 1100 N.

Example 3 – A target apogee of 500 metres is chosen for a 70mm diameter rocket with a dead mass of 3.27 kg. Rocket mass ratio is expected to be 1.07. Estimate what impulse/class of motor is required, assuming our motor generates an average thrust of 400 N. Propellant is KNSB.

Example 4 – A target apogee of 6500 feet is chosen for a 3 inch diameter rocket with a dead weight of 5.9 pounds and a mass ratio of 1.18. Estimate what impulse/class of motor is required, assuming our motor generates an average thrust of 110 lbf.

Example 5 – A target apogee of 4100 metres is chosen for a 155mm diameter rocket with a dead mass of 17.7 kg. Mass ratio of 1.41 is targeted with careful weight control, as this rocket is expected to achieve supersonic velocity. Estimate what impulse/class of motor is required, assuming our motor generates an average thrust of 3000 N. Calculate Drag Influence Number and maximum theoretical velocity.

Example 6 – A target apogee of 3000 metres is chosen for a 89mm diameter rocket with a dead mass of 5 kg. The propellant is APCP with a specific impulse of 205 seconds. Estimate what impulse/class of motor is required, assuming our motor generates an average thrust of 600 N. Determine propellant mass required, as well as propellant mass fraction and rocket mass ratio.

 

 

Resources

 

Res.IM1 Derivation of equation 1.

Res.IM2 Derivation of equation 2.

Res.IM3 Derivation of equation 3.

Res.IM4 Derivation of equation 4.

Res.IM5 EzRocket software

Res.IM6 Impulse_(Isp)_Ex6.xlsx

 

 

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Last updated July 28, 2025

Originally posted July 9, 2025

 

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